![]() ![]() 45 seconds if there's a cave to traverse. Which again may also be multi-maps themselves, and multiple hazards per journey. How bad could it get?ġ5 seconds for randomly generated disposable hazards. Sata SSD, but the maps play fine after they're loaded. ![]() I was hoping to run this on a laptop while out of town on weekends. Now look, I understand its not practical to account for every system configuration, but this was getting obnoxious on my desktop with an NVMe. I understand and appreciate the idea of bringing plenty of resources before leaving town, but not because of tedious technical interruption discouraging a particular route. ![]() Generate and load into cave entrance A: 5-8sģ0s of purely technical interruptions to access a well. To ultimately reach the well, and thus obtain some water: It became all too obvious this is an intractable problem for me after exploring a water well in a desert. Loading into the Vault/Archive/Inn while albeit short, demands reloading the entire town and vice versa. They're just a little bit too long, but they are WAY too frequent and above all redundant. The loading times however are really grating on my nerves. Tried the demo for this and it is scratching almost every adventure/exploration itch for me. ![]()
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