![]() ![]() As it is a rapid fire gun, players will want to first upgrade clip size, followed by a number of reserve clips, and finally damage.Loopmancer’s cyberpunk noir atmosphere is thick and engaging, being more than a simple framing device for the game’s loop-based mechanics. This is regardless of which lead players follow, Ditch Village or Kouga Industry. The PAR-M SMG is a gun Ray will give during the second day of Loopmancer's investigation. Therefore players will want to upgrade damage and overkill at a 1:1 rate. Its overkill special move can be quite powerful, but the raw damage is still impressive. It has significant range, damage, and will propel Zixu forward at the end of the combo. The Quarterstaff is a possible weapon terminal inside Longxi Town. This can easily be the main melee weapon used throughout Loopmancer. Players will want to first upgrade the Machete’s damage and then its overkill counter. It has a faster swing than the Fire Axe and more damage than the Alloy Tonfa, giving it a nice balance. The large Machete knife is one of the initial weapons Ray will offer Xiang Zixu during the first real loop. Additionally, any weapon, gear, or chip acquired through investment can be upgraded at its stage terminal. This means players will need to survive their current run and bring said items to Ray. ![]() Note that Funk will not upgrade weapons on the field, even ones purchased from his shop. When visiting the police station, Ray will offer to upgrade any items Zixu currently has equipped. Blood Bank: +1 Healing Soda Carrying CapacityĪ more permanent form of upgrades is by customizing weapons and other items.Below is a priority list of which to go for, if both happen to appear for the particular upgrade module: There will have two options for which of Zixu’ stats to enhance. If players are killed they will lose every boost, but can subsequently make new choices while repeating Loopmancer. Note that these types of upgrades only last for a single loop. In each stage, players can access direct upgrades hidden around. ![]()
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